Jul 22, 2006, 04:48 AM // 04:48
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#21
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Jungle Guide
Join Date: Jul 2005
Location: Michigan
Guild: none q.q
Profession: D/
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I Love Dervishes!
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Jul 22, 2006, 04:50 AM // 04:50
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#22
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Academy Page
Join Date: Feb 2006
Location: On the computer.
Guild: We Have No Life [KiK]
Profession: Mo/
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Quote:
Originally Posted by Vahn Roi
I again want to point out what is said in the discription we have been given; they are "at home in the heart of one[battle]" this to me makes it sound like they are meant to remain in the frontlines whereas assassins never were.
If anything Dervish will get some discrimination the first month or so becuase there will be 1000 people playing that class in every district at any given time.
I plan on getting all the info I can on both classes during the event (because I lack that much of a life)
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when factions came out, i focused my time trying to find ways to counter the new classes instead of actually playing them, then after people realized they were not worth all the time and use, then i tried them out
i plan to do the same with nightfall
(this post is directed towars pvp, i'll play them to death in pve lol)
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Jul 22, 2006, 09:32 AM // 09:32
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#23
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Banned
Join Date: Dec 2005
Location: You want see?
Guild: True Gods of War [True]
Profession: Mo/W
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I just cant believe there is another melee. and a warrior support. I dont even know which is which.
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Jul 22, 2006, 09:37 AM // 09:37
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#24
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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I get the feeling that these transformations of the dervishes are like ritualist weapon spells that they cast on them selves. So its not like they will be unbeatable. Every profession has its weak spots that can be taken advantage of. Like a mesmer can stop a warrior tank from using signets such as doylak signet and healing signet. And as for armor stats we don't know what they will be. But in assumption they will probably be higher than spellcasters but lower than warrior.
Quote:
Originally Posted by Lets Get to Healing
I just cant believe there is another melee. and a warrior support. I dont even know which is which.
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Just wait until you are using them. The difference should be obvious to us all after we've used them.
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Jul 22, 2006, 09:38 AM // 09:38
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#25
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Furnace Stoker
Join Date: Apr 2006
Location: Cheltenham, Glos, UK
Guild: Wolf Pack Samurai [WPS]
Profession: R/A
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Quote:
Originally Posted by Vermilion
Im interested as to what a Dervish can do on the frontlines that a Warrior can't.
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turn into, and I guote
Quote:
Originally Posted by Gamespot GuildWars Nightfall preview
temporarily transform into the physical embodiment of a god.
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sounds fun to me
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Jul 22, 2006, 03:00 PM // 15:00
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#27
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Ascalonian Squire
Join Date: Jun 2006
Guild: Wandering Oracles of Time
Profession: Rt/N
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I get some itching feeling that the god transformation has some serious drawbacks, like making you unable to use your other profession's skills, and/or using an unholy amount of Energy, with a hefty drain on what you have left.
It's also likely something that relies on their prime stat, so no secondary gods.
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Jul 22, 2006, 11:55 PM // 23:55
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#28
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Academy Page
Join Date: Jun 2006
Guild: Wasuremono Kanji Banzoku [EVGA]
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Personally I look forward more to these two classes than I did the factions ones. Dervish sounds interesting to me, just have to wait and see though of course...
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Jul 23, 2006, 09:18 AM // 09:18
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#29
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Ascalonian Squire
Join Date: Jun 2006
Guild: The Engineered Plague [TEP]
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wait until the beta-test. Then we shall all see.
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Jul 23, 2006, 07:01 PM // 19:01
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#30
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Dervish = Zasalamel for ORPG...
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Jul 23, 2006, 08:54 PM // 20:54
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#31
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Academy Page
Join Date: Feb 2006
Guild: The Order of The Green Flame
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I'm seriously starting to hate the close-minded people who say dervish = w/mo and paragon = ranger/warrior with spears...Sheesh, don't freaking judge them until you try them.
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Jul 23, 2006, 09:14 PM // 21:14
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#32
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Pre-Searing Cadet
Join Date: Jun 2006
Guild: Lord Daimonims Army
Profession: A/Mo
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Well everybody remember, the first days of prophs the war armour looked preety weak but we u lloked at the stats actually shaped up pretty well, so maybe the dervish is the same, weak looking armour but with vey considerable stats, so dont write them off quite yet.
Also on the Paragon front i think theysound very much as though they are geared towards Prot monk sorta angle cuz GW is seriously lacking prot. monks at the moment becuz all everybody ever wants is a healing monk, so i think Paragon will be a offensive-protector with whole-party buffs.
But thts just my thoughts...
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Jul 24, 2006, 06:46 AM // 06:46
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#33
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Krytan Explorer
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Quote:
I'm seriously starting to hate the close-minded people who say dervish = w/mo
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Honestly, from what has been said so far I see the playstyle more closely resembling a radius-blast Earth Elementalist or an axe Warrior with Triple Chop.
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Jul 24, 2006, 07:41 AM // 07:41
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#34
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Frost Gate Guardian
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if the dervish doesnt have armor equivalent to a warrior it will end up like a noob character like assassin.
If the character is defined as to be one in heart of the battle he should be able to tank .
See what happens in specialised missions like elite deep and urgoz u need a team of 12
out of that 4 goes to monks 1 ss 1 bip 3 element and that leaves us with 3 places
In this scenario warrior are the best bet for they can tank
Monks dont need another freaking assasin instead of a tank that they will have to heal all the time .
You can give the best of skills to dervish but it wont work , he needs to be as powerful as the warrior atleast in armor
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Jul 24, 2006, 07:50 AM // 07:50
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#35
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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You seriously take 4 monks on those missions ???
The reason assassins are hated is because people can't play them properly, it has a LOT to do with the people playing them, and VERY LITTLE to do with the profession.
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Jul 24, 2006, 07:55 AM // 07:55
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#36
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Frost Gate Guardian
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i can see the shapeshifting skills of the dervish being overrated but looking really cool, and we'll see a huge influx of people going 'oh man... just take the ss dervish. at least its not as bad as an assassin...'
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Jul 24, 2006, 07:57 AM // 07:57
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#37
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Frost Gate Guardian
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Quote:
Originally Posted by Lady Lozza
You seriously take 4 monks on those missions ???
The reason assassins are hated is because people can't play them properly, it has a LOT to do with the people playing them, and VERY LITTLE to do with the profession.
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my primary charcter is an assassin and belive they are unwelcome everywhere
u r right not all assassin know to play themand that the problem
as a monk i would prefer and dumb warrior than a dumb assassin
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Jul 24, 2006, 08:02 AM // 08:02
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#38
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Quote:
as a monk i would prefer and dumb warrior than a dumb assassin
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As a monk myself, I'm not sure that there is a lesser evil in this particular case.
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Jul 24, 2006, 08:08 AM // 08:08
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#39
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Frost Gate Guardian
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Quote:
Originally Posted by Lady Lozza
As a monk myself, I'm not sure that there is a lesser evil in this particular case.
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well the warrior is able to stand in the fight and survive for a while
the whole thing about assasin is they need to get in put combos and retreat back
But most assassins dont knw that they are not melle warriors , they stand in the middle and start fighting and get killed
that why its difficult to team up with them
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Jul 24, 2006, 08:41 AM // 08:41
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#40
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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2 skills that a warrior has that an assassin does not:
Frenzy + healing sig = disaster
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